Feb 07, 2007, 11:15 AM // 11:15
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#121
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Ascalonian Squire
Join Date: Aug 2006
Guild: AxS
Profession: Rt/
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Hi again Aylee, been thinking of a few little things I thought I might suggest. My last post mentioned if you could add "Always on top" option for windowed mode guild wars but I don't know if you saw it. I also decided to start using your character's thing. I when I made a new character I was lookin' at the buttons and I thought it would be more appropriate for cancel to be called closed, in case people make a character and think "uh oh, how do I close this without undoing what I just done?"
And finally I was thinking it would be easier to read off the elites if when you right clicked it, the pop-up box stayed up until you clicked the pop-up box.
Keep up the great work I can't really tell you how much I appreciate your tool as I'm on dial-up and browsing wiki for info tends to be a hassle. Thanks again!
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Feb 07, 2007, 12:23 PM // 12:23
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#122
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Forge Runner
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I want to say thanks a lot, too.
The best things are that the program is small, I copied it in my GW directory. It also takes little resources and it runs very well in windowed mode. This makes it easy to play GW windowed and keep it open. This allows me to check the next region for Elite skills I might need beforehand.
Much better than browing on Wiki, which unfortunately got slow lately.
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Feb 07, 2007, 01:43 PM // 13:43
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#123
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Academy Page
Join Date: Sep 2006
Guild: La Ruota Del Tempo
Profession: E/Me
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Kaolla,
I saw your last post and adding the form on top feature in on the top of my todos checklist. I was also pondering to add another mouse options, in order to leave popup windows always open, till you click again somewhere
So, your ideas are very cool for me
Longasc,
I agree with you. MappingOut uses about 10Mb of memory. When you load the greatest map, it reaches 13mb, but never grows bigger than this. I see other gw tools using 170mb of RAM... this is quite insane!
I will continue on keeping MappingOut system requests as low as ever, so we can continue loading it while playng GW
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Feb 07, 2007, 01:51 PM // 13:51
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#124
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Forge Runner
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As you seem to be online atm, one quick suggestion:
Elite Skills that you already captured are shown as green shields with a checkmark. But it is no longer displays WHICH elite you captured there, only the green item.
It would be nice if the skill could still be displayed, as some Elites are worthwhile for several classes. I capped Ebon Dust Aura e.g. for Warrior, Ranger, Paragon and Dervish.
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Feb 07, 2007, 02:31 PM // 14:31
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#125
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Academy Page
Join Date: Sep 2006
Guild: La Ruota Del Tempo
Profession: E/Me
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Longasc,
Here's in details what was in my mind, when I chose this kind of behavious (with captured elite, not mine behaviour ):
- the green shield with a sword on it means there is a greeny there (I stole the image from Wiki... shhhh)
- the combobox in the menu window allow you to choose you charcater. If you captured an elite with your warrior and choose itself in the "not captured by", MappingOut won't show that elite. Neither It does, even if you select "not captured by <<<Anyone>>>". But if you select another of your characters with whom you didn't captured that skill, MappingOut will show it again.
(oh god, I wish I succeeded in writing in some of readable english... these sentences were too long for my brain )
Anyway, this is what I intended to realize... However I could change something to make it usefull!
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Feb 08, 2007, 04:38 AM // 04:38
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#126
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Krytan Explorer
Join Date: Nov 2006
Location: PM me for JACT Invite
Guild: Feathermoore Clan
Profession: R/Mo
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Heres a quick change Jerneh Nightbringer no longer spawns in Marga Coast. I've done several runs (I kept forgetting why i hadn't capped it there) and he has never appeared. As well, wiki comfirms the fact that he no longer spawns there.
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Feb 08, 2007, 09:53 AM // 09:53
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#127
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Academy Page
Join Date: Sep 2006
Guild: La Ruota Del Tempo
Profession: E/Me
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Feathermoore Rep,
I saw it ... I already ripped it off. Next update will fix that...
Thanks!
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Feb 08, 2007, 10:08 PM // 22:08
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#128
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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My guildmates had a couple of questions about possible new additions, so I thought I gather them up and ask. I've gotten my entire guild hooked on it. We all love it!
Would it be possible to add a green item checklist, similar to the elite checklist, for those of us that like to collect the unique weapons?
How much trouble would it be to add a mission / quest checklist? Or possibly just a quest-giver locator?
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Feb 09, 2007, 01:26 AM // 01:26
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#129
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Academy Page
Join Date: Sep 2006
Guild: La Ruota Del Tempo
Profession: E/Me
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sykoone,
about greenys checklist, it could be done. I think, as you also said, it could be useful only to anyone is collecting green items. So, maybe I could create a checklist not based on a single character, but for all characters. So that you haven't to choose with whom you are collecting the item, but only if the greeny has been found or not. Let me know what you think of this or if you had thought about something different
mission/quest
This is another matter of fact. Quests or just quest-givers are a loooooot! really too much On the other side, missions are not so much, and I have thought about them yet. I'm thinking about a huge update, with bigger maps fully explored (not so much bigger, just a little bit), outposts and towns drawn by my own, so I can also add a mission check list and the NPCs in every outposts... But I am only thinking about it... just thinking
Last edited by Aylee Sedai; Feb 09, 2007 at 01:31 AM // 01:31..
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Feb 09, 2007, 01:52 AM // 01:52
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#130
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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The green list being unlinked to a particular character would work quite well, I think. I figured the quest idea would be a bit much, but I promised I'd ask anyway. As for the missions, I'd personally love a master's/bonus checklist on that.
Keep up the great work!
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Feb 09, 2007, 03:43 AM // 03:43
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#131
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Ascalonian Squire
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Quote:
Originally Posted by Aylee Sedai
sykoone,
about greenys checklist, it could be done. I think, as you also said, it could be useful only to anyone is collecting green items. So, maybe I could create a checklist not based on a single character, but for all characters. So that you haven't to choose with whom you are collecting the item, but only if the greeny has been found or not. Let me know what you think of this or if you had thought about something different
mission/quest
This is another matter of fact. Quests or just quest-givers are a loooooot! really too much On the other side, missions are not so much, and I have thought about them yet. I'm thinking about a huge update, with bigger maps fully explored (not so much bigger, just a little bit), outposts and towns drawn by my own, so I can also add a mission check list and the NPCs in every outposts... But I am only thinking about it... just thinking
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I'm very impressed that you still consider adding a lot of work to the program, instead of just doing minor little fixes or tweaks on it. The program is great, and I'll be checking the thread daily to see how it goes and to see what you're planning for MappingOut. Very great job.
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Feb 09, 2007, 09:30 AM // 09:30
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#132
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Ascalonian Squire
Join Date: Aug 2006
Guild: AxS
Profession: Rt/
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I'm starting to wonder what you'll do when you run out of things to do on Mapping Out. Mayhaps you have new projects planned for when that happens? See, I wish I could do the things you can, because I would love to make like a Skills Dictionary where I can quickly find out where to get even the most obscure skill and all that jazz. But the most I could do towards something like that is copy the info and paste it all in notebook. T_T
At any rate, looking forward to the update.
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Feb 09, 2007, 06:24 PM // 18:24
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#133
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Krytan Explorer
Join Date: Jan 2006
Profession: W/R
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Quote:
Originally Posted by Kaolla
I'm starting to wonder what you'll do when you run out of things to do on Mapping Out. Mayhaps you have new projects planned for when that happens? See, I wish I could do the things you can, because I would love to make like a Skills Dictionary where I can quickly find out where to get even the most obscure skill and all that jazz. But the most I could do towards something like that is copy the info and paste it all in notebook. T_T
At any rate, looking forward to the update.
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You could aways try to learn! Microsoft do a free Visual Basic etc now
Link
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Feb 09, 2007, 07:26 PM // 19:26
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#134
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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Hey Aylee! I went to cap Aura of Faith last night and discovered you have it placed incorrectly in the Ring of Fire mission. It (Coventina) should spawn just a few centimeters north of where you currently have it placed. It's just south of that thin stream of lava that you have to walk through when you go through the mission.
Thanks as always!
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Feb 09, 2007, 11:40 PM // 23:40
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#135
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Ascalonian Squire
Join Date: Aug 2006
Guild: AxS
Profession: Rt/
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Quote:
Originally Posted by King Kong
You could aways try to learn! Microsoft do a free Visual Basic etc now
Link
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Oh, trust me, I've tried learning. Problem is I'm more of a visual learner, and the more complicated the writing, the harder it is for me to understand. So basically, I'm a moron. :C
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Feb 10, 2007, 10:44 AM // 10:44
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#136
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Academy Page
Join Date: Sep 2006
Guild: La Ruota Del Tempo
Profession: E/Me
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Mournblade,
sigh... bloody Coventina... I trusted what I read on Wiki. It reports only the six points marked with a red cross I drew on the map And now, you're telling me Coventina spawns elsewhere... grrrr... Have to find some more information, about other bosses spawning in th same locations, too.
Kaolla,
actually I'm wondering If I will ever succeed in finishing MappingOut!!! -.-
There are still lots of thing to do... looooooottssss! I still can't see an end... but I'm happy for this. Moreover, I'm sure that as soon as I finish, ArenaNet will release Chapter 4... so, I will have new things to work on!
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Feb 10, 2007, 03:03 PM // 15:03
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#137
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Academy Page
Join Date: Sep 2006
Guild: La Ruota Del Tempo
Profession: E/Me
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MappingOut v2.0.0 has arrived!
Here's the new features.
10-02-2007 (v2.0.0)
MAJOR ONES
- added another option: always on top feature (by Kaolla)
- added another option in Mouse behaviour. You can know just right click on an item and the popup window will stay opened, till you click again somewhere else. (by Madoran, Kaolla)
- added another option in Mouse behaviour. Right click on a free map zone to show a popup window, in which you can select the campaign and the region.
- added "Lightbringer Signet" and "Junundu Siege" elites
- added an alternative ftp servers in the updater. "The Lair" (official italian fansite) now hosts MappingOut... Thanks
- applied all changes made by ArenaNet in the last huge skills balance updates (1st feb and 9th feb 2007)
MINOR ONES
- fixed the name of the elite "Spoil Victor" (by H B)
- added link to "The Lair" and my guild forum in the option schedule.
- fixed popup window position when map size is small
- the "Mark" button in the treasure window is now called "Done"
- fixed position of Jerneh Nightbringer in "The Floodplain of Mahnkelon". and deleted Jerneh's spawning position in Marga Coast.
- fixed location for "Shekoss the Stony" (by FusionU)
- added some missing translations
- fixed the position of the Treasure in "Ruptured Heart" (by Mournblade)
- fixed the name of "Realm of Torment" region. Previously named "Real of Torment" (by Akaraxle)
- fixed some nightfall collectors: Lahati, Gamyuka, Nikun, Talmehinu, Munashe (by TuShan)
Last edited by Aylee Sedai; Feb 10, 2007 at 03:09 PM // 15:09..
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Feb 10, 2007, 03:52 PM // 15:52
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#138
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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Quote:
Originally Posted by Aylee Sedai
Mournblade,
sigh... bloody Coventina... I trusted what I read on Wiki. It reports only the six points marked with a red cross I drew on the map And now, you're telling me Coventina spawns elsewhere... grrrr... Have to find some more information, about other bosses spawning in th same locations, too.
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Actually, this particular marker shows Coventina as a [C]onditional spawn right at the beginning of the mission. The red X marked on the map is correct.
Here's the map section from Wiki, which matches your red X's.
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Feb 10, 2007, 04:31 PM // 16:31
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#139
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Academy Page
Join Date: Sep 2006
Guild: La Ruota Del Tempo
Profession: E/Me
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Mournblade,
first of all, I have to apologize with Coventina! Sorry Covy
Then, I have also to apologize with Mournblade, because I still can't see what is the problem. My english is not so good, and sometimes I don't understand very much
Trying to figure out the problem, here's the actual situation:
1) Coventina is shown as a [C]onditional spawn
2) conditional spawn note is: "can spawn in one out of the six locations, marked with a red cross" (which means She doesn't spawn where the elite marker is, but in one of those locations)
3) red crossed marked on the map are correct (as you told me)
Now, I didn't get the error
Really sorry... as I said, my enlish sometimes sucks!
Yuo have to invent some one to make me understand, eh eh!
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Feb 10, 2007, 06:43 PM // 18:43
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#140
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Lion's Arch Merchant
Join Date: Jan 2006
Location: UK
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Great work Aylee
I would like to add a request, to be able to show elites for more than one proffesion at one time.
For example,
Im a Paragon / Dervish
And im looking for Elites in Kourna.
So it would be
Campaign : Nightfall
Region : Kourna
Zone : All
Proffesion : Paragon + Dervish
Because i find myself having to click on one proffesion then back to another all the time. Would be excellent if you can implement that!!
Thanks again,
Veneficus
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